MAKE WHAT
YOU WANT
TO PLAY

Turn a thought into a retro game you can play.
Try it, change it, and share it. Creativity required.

Playable in minutes!

EVERY GAME STARTS AS A WHAT IF

WHAT DO YOU WANT TO TRY?

Start with one mechanic, mood, or ridiculous premise. You can change everything once it's playable.

01

PLAY WITH A VIBE

Start with a mood, a moment, or a style. See what kind of game wants to come out of it.

  • PARTY CHAOS
  • VICTORY LAP
  • NEW WORLD
  • LEVEL UP
02

TEST A WEIRD IDEA

Try the joke, the oddball villain, or the rule that only makes sense once you press play.

  • TROLL BOSS
  • PERSONAL JOKE
  • CHAOS MODE
  • ONE STRANGE RULE
03

MAKE IT PERSONAL

Put your favorite music, words, pets, or fantasy worlds at the center and see where they take you.

  • YOUR SOUND
  • YOUR WORDS
  • YOUR PET
  • YOUR FANTASY
04

BUILD A LITTLE WORLD

Choose a setting, a character, and a problem. Then step inside and discover what happens next.

  • SMALL QUEST
  • FAVORITE THING
  • CUSTOM ART
  • YOUR WORLD
Heroes of the Cretaceous, a custom retro dinosaur game Built from
one weird
idea

PLAY IS PART OF THE PROCESS

THE BEST PART:
YOU FIND OUT
BY PLAYING

Game ideas always sound good in your head. The fun shows up when something moves, a rule surprises you, or you immediately want one more try.

Trinket gets you to that moment fast. Your coding agent builds inside a game-ready runtime, checks its work, and gives you a playable draft you can keep pushing.

A QUICKER LOOP FROM IDEA TO FUN

THINK IT. PLAY IT. CHANGE IT.

Trinket gives your coding agent a game-ready runtime to build, inspect, and test.
You stay focused on what the game should become.

01

SAY WHAT YOU WANT TO TRY.

A mechanic, a mood, a strange situation. Start with the part that makes you ask, "Would that be fun?"

Describe a game idea to try
02

PLAY THE FIRST DRAFT.

Your agent builds against Trinket's engine, so you get controls, rendering, and a working game to try.

Play the first working draft
03

FOLLOW THE FUN.

Change the pace, rules, difficulty, effects, or entire direction. Trinket helps the agent test as it goes.

Change the game after playing it
04

SHARE THE EXPERIMENT.

When the idea clicks, publish a link. Add a leaderboard or multiplayer and see what other players do.

Publish the playable game experiment

THE CREATIVE LOOP

IDEA. PLAY.
CHANGE IT.
PLAY AGAIN.

Ok this is phenomenally fun. The whole experience. I made a little game for my daughter! "

A DAD · EARLY ACCESS

The things that make it funny are the personal touches, which to me come in the form of story, text, and graphics. "

EARLY ACCESS CREATOR

Made a game for my friend's birthday. His group chat was cracking up. "

A BIRTHDAY GIVER · EARLY ACCESS

Made one to troll my friends about Pacific Drive. "

THE GROUP CHAT · EARLY ACCESS

My kid wants to keep making games about dinosaurs now! "

A PARENT · EARLY ACCESS

MAKE WHAT
YOU WANT
TO PLAY.

JOIN THE WAITLIST